New York is a good place to make art out of trash, donated materials, and abandoned equipment you can find on the streets. Unlike in years past when computer artists were obliged to work in institutions with big budgets, it's now possible to use machines other people throw out and to distribute art works around the world electronically for almost no money. Manifestations of this art need not be precious objects for collectors, because the sense of the art can arise from a dynamic potential-- from interplay between the artist and remote visitors who change the work. http://artcontext.com/draw Such interactive drawings stray outside the lineage of printing technologies, which serves as one possible organizing theme for computer art of the past several decades. Hard-copy output may be only a reductive translation when it refers to elaborate programmatic structures that reveal their natures through a series of observations and manipulations. Nevertheless the print may represent a process of collaboration, and it may afford a glimpse of an encoded formalism that embodies values (as do all technologies and languages). Perhaps when the drawing software crashes, as it tends to do eventually, that's when the image is most complete. Take a photograph of the screen. The picture will be a death mask of computer mediated events, encounters, ideas. Let's not make that sort of mask, however, that idealizes and hides faults; rather, let's confront the industrial supports that continue to gird and entangle us. This too will advance computer art. For this greater system of profiteering, control, and exploitation issues most of the trash that must be recuperated, recycled, and transformed. Andy C. Deck